FilterControl

Struct FilterControl 

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pub struct FilterControl(/* private fields */);
Expand description

runtime control over the indexing filter.

the filter has two orthogonal axes:

mode controls discovery:

  • FilterMode::Filter: only indexes repos whose firehose commits touch a collection matching a configured signal. explicit [ReposControl::track] always works regardless.
  • FilterMode::Full: indexes the entire network. signals are ignored for discovery but collections and excludes still apply.

sets are each independently configurable:

  • signals: NSID patterns that trigger auto-discovery in filter mode (e.g. app.bsky.feed.post, app.bsky.graph.*)
  • collections: NSID patterns that filter which records are stored. empty means store all.
  • excludes: DIDs that are always skipped regardless of mode.

NSID patterns support an optional .* suffix to match an entire namespace. all mutations are persisted to the database and take effect immediately.

Implementations§

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impl FilterControl

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pub async fn get(&self) -> Result<FilterSnapshot>

return the current filter configuration from the database.

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pub fn set_mode(&self, mode: FilterMode) -> FilterPatch

set the indexing mode. see FilterControl for mode semantics.

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pub fn set_signals( &self, signals: impl IntoIterator<Item = impl Into<String>>, ) -> FilterPatch

replace the entire signals set. existing signals are removed.

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pub fn append_signals( &self, signals: impl IntoIterator<Item = impl Into<String>>, ) -> FilterPatch

add multiple signals without disturbing existing ones.

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pub fn add_signal(&self, signal: impl Into<String>) -> FilterPatch

add a single signal. no-op if already present.

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pub fn remove_signal(&self, signal: impl Into<String>) -> FilterPatch

remove a single signal. no-op if not present.

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pub fn set_collections( &self, collections: impl IntoIterator<Item = impl Into<String>>, ) -> FilterPatch

replace the entire collections set. pass an empty iterator to store all collections.

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pub fn append_collections( &self, collections: impl IntoIterator<Item = impl Into<String>>, ) -> FilterPatch

add multiple collections without disturbing existing ones.

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pub fn add_collection(&self, collection: impl Into<String>) -> FilterPatch

add a single collection filter. no-op if already present.

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pub fn remove_collection(&self, collection: impl Into<String>) -> FilterPatch

remove a single collection filter. no-op if not present.

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pub fn set_excludes( &self, excludes: impl IntoIterator<Item = impl Into<String>>, ) -> FilterPatch

replace the entire excludes set.

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pub fn append_excludes( &self, excludes: impl IntoIterator<Item = impl Into<String>>, ) -> FilterPatch

add multiple DIDs to the excludes set without disturbing existing ones.

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pub fn add_exclude(&self, did: impl Into<String>) -> FilterPatch

add a single DID to the excludes set. no-op if already excluded.

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pub fn remove_exclude(&self, did: impl Into<String>) -> FilterPatch

remove a single DID from the excludes set. no-op if not present.

Trait Implementations§

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impl Clone for FilterControl

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fn clone(&self) -> FilterControl

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts to this type from a reference to the input type.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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